FSneakUnseenMin

From the Oblivion ConstructionSet Wiki
Revision as of 15:32, 19 January 2007 by imported>Csimbi (Word change - was incorrect.)
Jump to navigation Jump to search

This is the threshold value at which the actor fades out of sight and cannot be targeted for combat (or anything else) by other actors.

This is true only however when the actor is trying to sneak around a non-hostile actor. If the actor is hostile, fSneakLostMin is used instead.

default value: 0.0000