FindNextFile
Revision as of 05:23, 1 May 2009 by imported>Low Post (Shortened example Script a bit.)
A command for Pluggy.
Syntax:
(FoundFile:bool) FindNextFile (FileFound)StringID:long Global:bool
Sets the content of (FileFound)StringID to the Filename of the next matching File and returns 1 if a file was found; 0 if not. FindFirstFile must be called first; this function uses the FileMask, RootID & Directories passed to FindFirstFile. This function should only be used within a Label/Goto loop
Notes:
- If you want to modify a string from another mod, you will need to set the Global flag to 1. If Global is 0 or unset the function will fail. If the string is protected the function will fail.
Example
Quest script that display in the console the list of *.bsa files in Oblivion/Data folder:
scn testffs Begin GameMode SetString -2000 "*.bsa" FindFirstFile -2050 -2000 1 While ( ( StringLen -2050 ) > 0 ) StringMsg -2050 1 FindNextFile -2050 Loop StopQuest TestFF End