GetDead

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Revision as of 11:25, 23 January 2008 by imported>Fella
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Syntax:

 [ActorID.]GetDead

Example:

 BossGoblin.GetDead 

Returns 1 if the object reference is dead. Note that this is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through Kill).

See Also