GetDead

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Revision as of 11:14, 12 May 2008 by imported>Kivan (Added note on GetDead working on respawning refs. (tested on guards))
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Syntax:

 [ActorID.]GetDead

Example:

 BossGoblin.GetDead 

Returns 1 if the object reference is dead. Note that this is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through Kill).

It will also return a correct result for a respawning reference (ie a guard) returning 1 if the reference is currently dead, and 0 when the reference respawns later.

See Also