List of global variables

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The following is a list of all the global variables that are used by Oblivion's various scripts. Feel free to edit each variable to explain which script controls it and if it has any use outside its original script.

Warning: This list contains spoilers!


Global variables that are handled by Oblivion.exe

GameDay

Returns the in-game day (day of the month).

GameDaysPassed

Returns the amount of days passed in game.

GameHour

Returns the in-game hour.

GameMonth

Returns the in-game month.

GameYear

Returns the in-game year

Timescale

Number of game minutes that passes in 1 real minute.

Default: 30


Global variables that are handled by scripts/dialogue

CrimeForceJail

EmfridBittneld

Fame

FameAkatosh

Stores the player's fame when visiting the shrine.

Used By: Script: AltarofAkatosh


Possible Values:

  0:  (Default)
  ?:  Set to the player's fame level if player successfully visits the shrine at the time of the visit.

FameArkay

Stores the player's fame when visiting the shrine.

Used By: Script: AltarofArkay


Possible Values:

  0:  (Default)
  ?:  Set to the player's fame level if player successfully visits the shrine at the time of the visit.

FameDibella

Stores the player's fame when visiting the shrine.

Used By: Script: AltarofDibella


Possible Values:

  0:  (Default)
  ?:  Set to the player's fame level if player successfully visits the shrine at the time of the visit.

FameJulianos

Stores the player's fame when visiting the shrine.

Used By: Script: AltarofJulianos


Possible Values:

  0:  (Default)
  ?:  Set to the player's fame level if player successfully visits the shrine at the time of the visit.

FameKynareth

Stores the player's fame when visiting the shrine.

Used By: Script: AltarofKynareth


Possible Values:

  0:  (Default)
  ?:  Set to the player's fame level if player successfully visits the shrine at the time of the visit.

FameMara

Stores the player's fame when visiting the shrine.

Used By: Script: AltarofMara


Possible Values:

  0:  (Default)
  ?:  Set to the player's fame level if player successfully visits the shrine at the time of the visit.

FameStendarr

Stores the player's fame when visiting the shrine.

Used By: Script: AltarofStendarr


Possible Values:

  0:  (Default)
  ?:  Set to the player's fame level if player successfully visits the shrine at the time of the visit.

FameTiberSeptim

Stores the player's fame when visiting the shrine.

Used By: Script: AltarofTiberSeptim


Possible Values:

  0:  (Default)
  ?:  Set to the player's fame level if player successfully visits the shrine at the time of the visit.

FameZenithar

Stores the player's fame when visiting the shrine.

Used By: Script: AltarofZenithar


Possible Values:

  0:  (Default)
  ?:  Set to the player's fame level if player successfully visits the shrine at the time of the visit.

HasGrace

Indicates if the player has visited all of the shrines and completed the Pilgrimage of the Nine. (Knights of the Nine DLC)

Used By: Script: ???


Possible Values:

  0:  Not completed (Default)
  1:  Completed (If completed, player will have the Grace ability.)

HighwaymanGotMoney

stores if the player has paid the highwaymen or not.

Used By: Script: ???


Possible Values:

  0:  (Default)
  1:  Player gives one of the Khajit highwaymen 100 gold or is too poor to pay.

KvatchDestroyed

MQ05RavenPlace

MQEndDayWeek

MS05InProgress

MS22DealGold

MS22RewardGold

MS38LastContact

OblivionCrisis

stores if player has completed the third chapter of the main quest.

Used By: Script: ???


Possible Values:

  0:  (Default)
  1:  Player has completed the third chapter of the main quest. (Find the Heir)

PCInfamy

PCVampire

Stores the player's stage of vampirism.

Used By: Script: VampireScript

Script: MS40PotionEffect


Possible Values:

  0:  No Vampire (Default)
1-4:  Stage of Vampirism
 -1:  Player was healed from Vampirism.

RentAnvilCountsArms

RentAnvilFlowingBowl

RentBorderWatchInn

RentBravilLonelySuitor

RentBravilSilverHome

RentBrinaCross

RentBrumaJerallView

RentBrumaOlavs

RentCheydinhalBridgeInn

RentCheydinhalNewlandsLodge

RentChorrolGreyMare

RentChorrolOakandCrosier

RentDrunkenDragon

RentFaregyl

RentGottshawInn

RentHackdirtMoslinsInn

RentICAllSaintsInn

RentICBloatedFloat

RentICKingandQueen

RentICLuthorBroad

RentICMerchantsInn

RentICTiberSeptimHotel

RentIllOmen

RentImperialBridge

RentLeyawiinFiveClaws

RentLeyawiinThreeSisters

RentNewlandsLodge

RentRoxeyInn

RentSkingradTwoSistersLodge

RentSkingradWestWeladInn

RentWawnetInn

SE07GreenmoteEffect

(Shivering Isles DLC)

SE07GreenmoteFlag

(Shivering Isles DLC)

SE09CagedVictims

(Shivering Isles DLC)

SE30PiecesArrows

(Shivering Isles DLC)

SE30PiecesBoots

(Shivering Isles DLC)

SE30PiecesBow

(Shivering Isles DLC)

SE30PiecesCuirass

(Shivering Isles DLC)

SE30PiecesGauntlets

(Shivering Isles DLC)

SE30PiecesGreaves

(Shivering Isles DLC)

SE30PiecesHammerClaymore

(Shivering Isles DLC)

SE30PiecesHelmet

(Shivering Isles DLC)

SE30PiecesMaceAxe

(Shivering Isles DLC)

SE30PiecesShield

(Shivering Isles DLC)

SE30PiecesSword

(Shivering Isles DLC)

SECrimeGold

(Shivering Isles DLC)

SEFringeOrdered

(Shivering Isles DLC)

SEGatekeeperDebugNoLeash

(Shivering Isles DLC)

SEGatekeeperLeashTimer

(Shivering Isles DLC)

SEGatekeeperPerimeterLength

(Shivering Isles DLC)

SEKnightRespawn

(Shivering Isles DLC)

SEKnightRespawnDelay

(Shivering Isles DLC)

SEKnightSpawnTime

(Shivering Isles DLC)

SEObeliskMaxHearts

(Shivering Isles DLC)

SEOrderPriestResurrectTimer

(Shivering Isles DLC)

SESwordDawnfangEquip

(Shivering Isles DLC)

SESwordDawnfangKills

(Shivering Isles DLC)

SESwordDuskfangEquip

(Shivering Isles DLC)

SESwordDuskfangKills

(Shivering Isles DLC)

Sleep

TGPayoffCrimeGold

TGPriceAttack

stores the value the player needs to pay when caught attacking an non-hostile NPC.

Used By: Script: ???


Possible Values:

  500:  (Default)

TGPricePerKill

stores the value the player needs to pay when caught killing an non-hostile NPC.

Used By: Script: ???


Possible Values:

  1000:  (Default)

TGPriceSteal

stores the value the player needs to pay when caught stealing an item.

Used By: Script: ???


Possible Values:

  200:  (Default)

UmbacannoCount

stores the number of ayleid statues player has brought to Umbacanno.

Used By: Script: MS21Script


Possible Values:

   0:  (Default)
1-10:  Number of statues player has brought to Umbacanno.