SetDestroyed
Revision as of 16:01, 8 August 2007 by imported>Haama (CS 1.0 stuff)
Syntax:
SetDestroyed flag SetDestroyed 1
SetDestroyed takes an int parameter. A 1 parameter marks the ref as destroyed, a 0 parameter clears the destroyed flag on the ref. This can be used on any door or activator to indicate that it is non-functional. Destroyed doors/activators will no longer give rollover text and cannot be activated. Leveled lists will no longer generate new creatures.
Notes:
- When called on an actor, prevents the actor from being activated for conversation, looting, or pick pocketing.