Category:MenuMate

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Revision as of 17:21, 29 November 2008 by imported>Speedo (updated)
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MenuMate
Author(s)

Speedo

Current Version 1 (GetPluginVersion returns 1)
Description

MenuMate significantly simplifies the create of complex in-game menus. It completely eliminates the need for complex scripts to display and process menus, instead allowing you to define your menu in an XML file and display it in game with a single command.

Installation
  • Manual Install:
    1. Browse to the folder Oblivion\Data\obse\plugins
    2. Extract the contents of the downloaded zip into that folder
Download

todo

Source Code

Not Available

Discussions

todo

OBSE Name "MenuMate"

(for use with IsPluginInstalled/GetPluginVersion)


Tutorial

See MenuMate Tutorial

General Information

For general information about XML, see Wikipedia

Each menu created by MenuMate consists of various elements, all of which are defined within the XML file. Each menu must be defined within a single XML file, and each XML file may contain only one menu.

The elements are:

  • Menu - An element which defines all of the dialogs contained within your menu.
  • Dialog - A dialog is a single screen which is displayed to the player, comperable to a MessageBox. There is no limit on the number of dialogs a menu may contain.
  • Button - Defines a single button within a dialog. Each dialog must contain at least one button, and may contain a maximum of ten buttons.

Miscellaneous

  • All XML files must be located under the path "..\My Documents\My Games\Oblivion\MenuMate\", though you may specify additional sub-folders within that directory.
  • MenuMate saves no additional data to the hard drive, and uses little memory in game. Your menu is loaded when you request that it be displayed, and is cleared from memory when it exits.

Pages in category "MenuMate"

The following 7 pages are in this category, out of 7 total.