Stats Tab - Creatures
Revision as of 22:07, 17 April 2006 by imported>Banana12 (link off)
Contains the Attributes, Skills, and combat values for the NPC or creature.
- Attributes: All eight attributes are displayed, but Personality is separated.
- Health: For PC level offset creatures the entered value is multiplied by the level of the creature.
- Spell Pts: For PC level offset creatures the entered value is multiplied by the level of the creature.
- Fatigue: For PC level offset creatures the entered value is multiplied by the level of the creature.
- Soul: Shows the size of their soul. PC level offset creature have their soul size calculated automatically.
- Combat: All Combat skills use this value. That includes Marksman, even though it is technically a Stealth skill. If the creature is PC level offset, this is the base value. The final value is the base value plus twice the creature's level.
- Magic: All Magic skills use this value. If the creature is PC level offset, this is the base value. The final value is the base value plus twice the creature's level.
- Stealth: All Stealth skills use this value. Marksman uses the Combat skill value, even though it is technically a Stealth skill. If the creature is PC level offset, this is the base value. The final value is the base value plus twice the creature's level.
- Attack Damage: How much damage is done with a normal melee attack. If the creature is PC level offset, this is the base value. The final value is the base value plus half the creature's level.
- Attach Reach: The distance from the model that the melee attack can reach.
- Turning Speed: Not used.
- Foot Weight: Used for the Boot Weight in the detection formula. Larger values make the creature easier to detect.
- Base Scale: Makes the creature larger or small than the base model.