TriggerHitShader
Revision as of 12:37, 8 June 2007 by imported>Mentalor
Syntax:
TriggerHitShader fStrength
Used to manually trigger the "hit shader" effect of blurring the screen (normally used when the player is staggered). Commonly used in traps or other "earth shaking" activators.
The strength parameter can go up as high as you want, but anything higher than 4 or 5 starts to lose the desired effect.