Walking Through Inventory Items
Revision as of 11:40, 19 February 2008 by imported>Haama (Moved suggestions to the bottom of the page)
There are 2 ways to walk the inventory:
- From the end to the beginning - Easier to use with RemoveItem, but slower
- From beginning to end - faster
From the End to the Beginning
short InvPos ref pInvObj ref pCont ... set pCont to YourDesiredContainer set InvPos to pCont.GetNumItems Label if InvPos set InvPos to (InvPos - 1) set pInvObj to (pCont.GetInventoryObject InvPos) ;Do whatever you want to do Goto endif
From the Beginning to the End
short InvPos ref pInvObj ref pCont ... set pCont to YourDesiredContainer set InvPos to 0 Label set pInvObj to (pCont.GetInventoryObject InvPos) if pInvObj set InvPos to (InvPos + 1) ;Do whatever you want to do Goto endif
Notes
- GetInventoryObject returns the base object FormID. It can't be used when a reference should be used. The information returned about it (i.e., using GetSoulLevel) will be about the base object and not necessarily each object in the player's inventory. That is, if the player has 2 petty soul gems, one filled and the other empty and you use GetSoulLevel it will return the same for both (empty).
- Can be used for both containers and actors.
- Some common things to do with the item
- Run tests such as
- Find out how many the player has