Talk:Animation Tab

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Revision as of 15:24, 28 March 2006 by imported>TwelveTwo
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How does one make new animations? -TwelveTwo


I've been looking into that. Bethesda used the NetImmerse "KF" format. I don't know how to duplicate the format, but I'm sure someone else will figure it out eventually if Bethesda doesn't release a conversion tool. The problem, however, lies in adding new animations into the game.

I imagine it's as easy as defining a new animation somewhere and then dragging/dropping it into the this animation list. It looks like the way they built the game this time supports adding new animations without any trouble. Except... I can't find any way to actually add the animations.

Right now the only thing I can see is in the object window under Miscellaneous -> AnimObject you can give objects an idle animation and play them using an AI group: UseItemAt_Package.

Would love to know more info on this if anyone has any. There has to be some way to do this. It would have been silly to hard code these because they're unique for every type of monster, etc. --Stickman 01:48, 28 March 2006 (EST)

Well, when there is a breakthrough, post and/or email me. It would be much appreciated. I got a quest with a mute/silenced man that would be greatly improved by custom pantomime. --TwelveTwo