Talk:Crashes

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Revision as of 16:21, 24 October 2012 by imported>Shademe (Moved question to Talk page, etc)
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  • Z value. How wild does the Z value have to be to trigger the CS warning, how far away does it have to be to prevent the object from rendering, and is there some reasonable number less than 150000 we can suggest? Anyone have a clue about this? --dev_akm 13:36, 2 July 2008 (EDT)
Arthmoor suggested it originally, so I would ask 'em.--Haama 16:46, 2 July 2008 (EDT)

Dueling Inventory Changes

My guess would be it's a complication from this bug - the script variables aren't set correctly, so a condition (that's normally avoided) is triggered that causes the CTD.
--Haama 02:31, 30 October 2008 (EDT)

That's a possibility. I will investigate. Thanks!--dev_akm 08:03, 30 October 2008 (EDT)

Scripted Effect Ingredients

I just ran into a problem with AddItem/RemoveAllItems - when an ingredient with a scripted effect (but no script) is added to the player it causes a crash. I haven't played with it too much yet and there are still several possibilities - could be an issue with adding items to a container and then moving them to another in the same frame (though player.AddItem caused a crash too), it could be only during MenuMode (but another set up showed no problems with this), or ???
--Haama 02:31, 30 October 2008 (EDT)

Activating a Container (including NPC)

I am doing it "the wrong way" in Nehrim (with an object script activating a container by "Activate player 1") and it doesn't crash. Is it a reproducable CTD or a random CTD? Is it possibly limited to older versions of Oblivion or related to the Oblivion.esm? Arvisrend 17:42, 12 September 2010 (EDT)