Talk:GetRandomPercent
Revision as of 16:32, 29 July 2006 by imported>JOG (Clarification for first example.)
Is this similar to Morrowind's Random100 function, or can it be used in the same manner? The Imperial Dragon 12:58, 11 June 2006 (EDT)
Random100 (as one word) in Morrowind was a global that was set to 0-100 once per frame (in the script "Main")
set variable to GetRandomPercent
in Oblivion is the same as
set variable to Random 100
in Morrowind and will return a new random number ranging from 0-99 whenever you call it.
--JOG 13:40, 11 June 2006 (EDT)
I see, thank you. The Imperial Dragon 13:44, 11 June 2006 (EDT)
Here's the math behind the first example:
short dice set dice to 1 + 0.06 * GetRandompercent
=>
1 + int(0.06 * 0) = 1 + 0 = 1 1 + int(0.06 * 99) = 1 + int(5.94) ) 1 + 5 = 6