Talk:Move/slide an object up and down

From the Oblivion ConstructionSet Wiki
Revision as of 16:12, 14 December 2010 by imported>QQuix (comment)
Jump to navigation Jump to search

I found that the script failed to work as-is. The condition in the onactivate block:

if xObject == 0

wasn't firing so the initial variables weren't set. I rectified it by changing the line to checking a DoOnce condition. Could someone else confirm that the original script doesn't work for them as well before I update the script? --Lanceor 10:31, 14 December 2010 (EST)

Since the very next line of code sets xObject to something not-zero, the "if xObject == 0" acts exactly the same as a DoOnce, with the advantage (??) of not using an extra variable. Can't see how this could not work.QQuix 16:12, 14 December 2010 (EST)