Talk:PositionCell

From the Oblivion ConstructionSet Wiki
Revision as of 00:11, 7 September 2008 by imported>Antares (Clarification, Haama's question should be answered. Will leave the article untouched for now)
Jump to navigation Jump to search

I needed some one way load doors for the player. The standard door markers require 2 doors and I was getting NPC's showing up in areas from areas they don't even go. Even when it's impossible to reach the doors ( i put them behind walls ) This is an example of a script to put on a door, effectively making it a morrowind stlye load door. Keeps the NPC's out and uses no markers and doesn't alter the cell you go to, so theres no conflicts.


 begin OnActivate 
   if IsActionRef player == 1
     player.positioncell -260, 16, 100, 0, ChorrolHouseForSale
   endif
 end

Notes discussion

However, MoveTo requires a reference, PositionCell does not. Useful if you do not want to edit the destination cell.

I'm not sure what that means - how would PositionCell edit the destination cell? On the first bit, it's suggested to use an x-marker that you've already placed in the CS - it's much easier to use an x-marker reference than the cell name and location. MoveTo is also preferred because it's less buggy.
--Haama 21:59, 6 September 2008 (EDT)

PostionCell does not edit the destination cell, that's what I was saying. Someone might not want to create a dirty cell for the sake of one X-Marker so they would want to use PositionCell.
--Antares 01:11, 7 September 2008 (EDT)