Talk:ScriptEffectFinish
Is the description really accurate?
It's the same as for ScriptEffectStart. Now, I changed ScriptEffectStart here to ScriptEffectFinish, but nothing else. --Stardaemon 05:35, 1 April 2006 (EST)
No, I have changed it to what I am 99% sure is the right description. It runs once the scripted spell effect has expired/ended (example a buff of 20seconds would mean that the block would run 20seconds after the start script).
TaggeD 12:17, 1 April 2006 (EST)
Yeah, your new description looks more accurate:) Not that I've played with magic scripts, but it makes a lot of sense.
--Stardaemon 05:04, 2 April 2006 (EDT)
I'm having issues with the ScriptEffectFinish block not running. While an actor is affected by a scripted spell, leaving the cell or using the wait menu seems to prevent the block from running, which leaves the actors permanently affected by the spell. I'm not sure there's a way to fix this, just wondered if anyone else has noticed this.