Talk:SetActorValue

From the Oblivion ConstructionSet Wiki
Revision as of 03:43, 30 August 2006 by imported>JOG
Jump to navigation Jump to search

It actually seems to me that SetActorValue really acts as a ModBaseActorValue function. It doesn't seem to set the base actor value, but rather it seems to just modify it. SBKing

No, it definately sets it. ("Set" as in setting to a certain value as opposed to "modify" (adding a certain value to the current value) Note that the Actor Value Functions work differently in the console than they do in scripts.--JOG 09:52, 14 June 2006 (EDT)

SetActorValue does not seem to let you set (at least certain stats) below 0. So far I have only tested with strength. For instance SetActorValue Strength -1000 was returning 24?! ForceActorValue and ModActorValue however both seem to let you set this stat to negative values.

Darknel 19:38, 29 August 2006 (EDT)

Jep. A base-value can't go below 0... --JOG 04:43, 30 August 2006 (EDT)