Template:Portal:Scripting/Featured
Revision as of 07:31, 13 May 2010 by imported>Darkness X
Start Your Mod
The aim of this tutorial is to teach modders how to make their mods start the next time the player loads a save file with the mod activated. The method described is similar to the way that every official mod in integrated into the game, thus creating a more professional feel to your mod.
The majority of mods I have downloaded require the player to:
- use console commands to get the items or spells
- require the player to find an item only identified in the read me file
By the end of this tutorial you should be able to make a mod that:
- Activates the next time you play with a new or existing character
- Informs the player in the game where to go instead of relying on the read me files in the mod, thus creating a better role-play environment.