GetNthActiveEffectCaster
Revision as of 23:58, 25 November 2007 by imported>Haama (Created)
A command for Oblivion Script Extender
Syntax:
(caster:ref) reference.GetNthActiveEffectCaster whichEffect:long (caster:ref) reference.GetNthAECaster whichEffect:long
Return the caster of the Nth Active Effect on the reference.
Example
ref pCaster set pCaster to (player.GetNthActiveEffectCaster 0)
If an NPC cast Shield on the player (and it's the first Active Effect), this will return the reference of the NPC.
Notes
- Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a Shield effect from a potion, a Shield effect from another potion, and a Shield effect from a spell, each one will return their own magnitude.
- Untested
- Do effects from the same source stack into one? That is, if a potion has 2 Shield effects, will there be 2 Active Effects, each with their own magnitude?
- Will the same spell stack? That is, if you cast a Shield spell on an NPC twice, will there be 2 Active Effects or 1? (If spells don't work that way, potions can be stacked multiple times on the player by applying it as a poison.)
- Untested