CreatureHumans

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Revision as of 23:32, 9 February 2009 by imported>BlazesRus
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You can import a player race skeleton and then a creature skeleton into 3ds max
to create a hybrid creature/human skeleton that has both creature and player nodes so that it can ncps can wear creatures clothes as long as they have that skeleton.
for example currently I have a werecrock skeleton for ncps/player that uses Daedroth files with an edited skeleton file (currently)
P.S. I am currently in a process in making a mod that allows the player's skeleton to automatically change accordingly along with things like a banishment spell and other things.
(I currently have CreatureNPCs working but am still having problems changing the player skeleton)
--Settings used to change player skeleton---
SNPCModel - determines which model to use for the player if a non-beast race(in third person).
SNPCModelBeast - determines which model to use for the player if a beast race(in third person).
SFirstPersonSkeleton - determines the model used for the player while in first person mode.
--BlazesRus 23:32, 9 February 2009 (EST)