FAIEngergyLevelMult

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Revision as of 09:52, 1 August 2006 by imported>Scruggs
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Could be assumed to act as a multiplier to an actor's Energy attribute, making actors with higher energy move around more while wandering. However, setting this to any value above the default 1.0 seems to have the same effect as setting [fAIMaxWanderTime] to 0: all NPCs move continuously regardless of Energy.