FDamageSkillBase
Revision as of 08:27, 1 May 2006 by imported>Bnesmith
This value is used in the formula that determines the actual damage done by a weapon. This multiplier is used to determine the damage a weapon will do if the actor has a skill of zero. There are other factors that determine the actual damage done, such as strength, fatigue and fDamageSkillMult.
default value: 0.2000