FDamageStrengthBase

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Revision as of 16:16, 12 April 2007 by imported>Dev akm (added link to fDamageStrengthMult)
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Used to calculate the damage-multiplier received from attributes.

Formula: ( fDamageStrengthBase / 10 ) * ( attribute ) * ( fDamageStrengthMult / 1000 )

attribute: For blunt and blade weapons the actor's current strength is used. For marksman the actor's current agility is used. Both are capped at 100, meaning that fortifying your strength over 100 won't result in more damage.

Default = 0.75

See fDamageStrengthMult.