FDistanceExteriorReactCombat

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Revision as of 05:27, 4 August 2006 by imported>B3w4r3 (Moved this description to the correct game setting)
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The distance at which a hostile actor (NPC, creature) will attack, assuming the actor has seen (detected) the player.

FDistanceExteriorReactCombat is for wilderness encounters. FDistanceInteriorReactCombat is for dungeon encounters.