FNPCAttributeHealthMult

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Revision as of 20:23, 24 October 2009 by imported>Picador (Updated with testing results)
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Description

Affects how the health of the NPC is calculated based on level and endurance. Exactly how the value is applied is unknown. Increasing this value gives NPCs more health.

  • NOTE: The formula for NPC health is roughly this: Health = Endurance * 2 * FNPCAttributeHealthMult + (level - 1) * (Endurance * 0.1). The level of Endurance used to calculate the per-level health gain is not known, but an NPC will usually gain about 5 points of health per level, plus any gains from increased Endurance.

Note also that changing the values of FPCBaseHealthMult and FStatsHealthLevelMult do NOT affect NPC health at all; the "0.1" and "2" in the formula above seem to be hard-coded, rather than reflecting the values of those two settings. Note also that NPC health is calculated differently for "low-level" NPCs: see FLowLevelNPCBaseHealthMult for details.

Default value

0.500