FRemoveExcessiveComplexDeadTime
Revision as of 19:54, 28 June 2007 by imported>Qazaaq (formatting)
Description |
The amount of time between checks to iRemoveExcessDeadComplexCount when SetSceneIsComplex is used. Used to remove excess corpses during periods of heavy combat between many actors, to increase performance. |
---|---|
Default value |
2.500 |