ForceFlee

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Revision as of 14:00, 7 February 2006 by 10.0.1.94 (talk)
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Syntax:

ForceFlee CellID (optional), ObjectRefID (optional) 

Example:

 ForceFlee ChorrolTheGreyMare 
 ForceFlee ChorrolTheGreyMare, BongondRef 

Causes the actor to flee, whether or not the actor is currently in combat.

If called with no parameters, the actor will choose where to flee and will decide when to stop fleeing in the same way that actors normally do.

If called with a CellID, the actor will flee until it reaches the specified cell.

If called with a ObjectRefID, the actor will flee until it reaches the specified reference (in this case CellID will be ignored, although a valid cell is still required for the script to compile).