GetAngle

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Revision as of 20:18, 24 January 2007 by imported>Fencingelf
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Syntax:

GetAngle axis 

Example:

GetAngle Z 


Returns the current world rotation angle of the object on the selected axis (X, Y, or Z) in float.


Special Notes (relative to GetAngle called upon the player)

  • Z angle returns a value from 0 to 360 depending on the player's current heading. Z angle is measured with south as 0 and increasing clockwise. Therefore, for trig functions to work properly with this function, you must use -angle + 90
  • X angle returns a value (theorically) from -90 to 90. The true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet.