GetDetectionLevel

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Revision as of 10:37, 28 March 2006 by imported>Talinthonis
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Syntax:

GetDetectionLevel TargetActor 

Example:

ScaryGuard.GetDetectionLevel player 

Used to check the current detection level for the calling actor for the TargetActor. Returns 0-3 for the levels of detection:

0 = Lost
1 = Unseen
2 = Noticed
3 = Seen