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GetDisabled
Revision as of 16:02, 29 January 2008 by imported>Povuholo (→Notes)
Syntax
[ObjectRefID.]GetDisabled == 1
Returns 1 if the calling object is disabled.
Notes
Even though using 'Getdisabled ObjectRefID == 1' in a script will not give you an error when saving, it doesn't work ingame. You must use 'ObjectRefID.Getdisabled == 1' (don't switch them around).