Category:Creatures
Revision as of 19:38, 13 November 2006 by imported>Deka XI
Creatures is a type of actor object that cannot engage in dialogue, commit crimes, wear armor or clothing, or be pickpocketed. Basically they exist only for combat.
- ID: Fireguy1
- Name: Fireguy
- Script: ...
- Type: |Humanoid
Type | Description |
---|---|
Creature | Default setting with no special properties |
Daedra | Not used |
Giant | Special case used for immovable creatures |
Horse | Can be activated and ridden |
Humanoid | Not used |
Undead | Responds to Turn Undead spells, never loses Fatigue |
- Weapon & Shield: Dwarven Longsword & Dwarven Shield
- Level: 25
- PC Level Offset: Checkbox for making the creature leveled. Activates the Calc Min and Calc Max boxes. Changes the Health, Spell points, Fatigue, Combat, Magic, Stealth, and Attack Damage into level based multipliers.
- Calc Min: The minimum level the creature is allowed to be if PC Level Offset is checked. Values of less than one are presumed to be one.
- Calc Max: The maximum level the creature is allowed to be if PC Level Offset is checked. Zero is defined as unlimited.
- Combat Style: Blade
- Death Item: When the creature dies, an item from this leveled list is placed in the creatures inventory.
- Nif file: The skeleton mesh used by this creature.
- Movement: Checkboxes for all the varieties of movement the model can perform. There must be a corresponding animation for the movement type.
- Miscellaneous Flags:
Flag | Function |
---|---|
Quest Item | Creature updates more frequently. Dead body isn't removed when the cell regenerates. |
No Head | Prevents head tracking issues for Headless Zombies. |
No Low Level Processing | The creature does not update its AI unless the player is in the same cell as it. |
Essential | Creature cannot be killed. This should never be set for creatures. |
No Left Arm | Prevents combat animation problems for one armed zombies. |
No Combat in Water | Prevents water combat for creatures with swim animations but no water combat animations. |
Respawn | References of this creature in the world will be recreated after three days. |
No Right Arm | Prevents combat animation problems for one armed zombies. |
Can Corpse Check | Allows the creature to pause over dead bodies. |
No Shadow | Does not attempt to display a shadow for the creature. |
Notes
- Disposition and creatures: The disposition formula for NPCs includes things like the player's fame or bounty. Those aspects do not apply to creatures. They use a pure personality and faction calculation to determine dispostion.
Pages in category "Creatures"
The following 12 pages are in this category, out of 12 total.