SetActiveSpell
Revision as of 08:33, 15 September 2007 by imported>WereWolf
A command for Oblivion Script Extender
This function is deprecated in favor of Oblivion's SelectPlayerSpell
Note that this command duplicates a function from vanilla Oblivion: SelectPlayerSpell
Syntax:
SetActiveSpell [spell ID]
Sets the player's current spell to the specified spell.
Example
SetActiveSpell StandardFireDamageTarget1Novice
Notes
- If you set the active spell to a spell unknown to the player, the player will be granted access to the spell until another active spell is set (by the user or by script).