SetIsFood

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Revision as of 14:06, 10 September 2007 by imported>WereWolf (New page: A command for Oblivion Script Extender Sets whether the object is considered to be food '''Syntax:''' (nothing) ''reference.''IsFood isFood:bool ...)
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A command for Oblivion Script Extender

Sets whether the object is considered to be food

Syntax:

(nothing) reference.IsFood isFood:bool objectID:ref

See Also