IRemoveExcessDeadComplexCount
Revision as of 18:49, 17 October 2006 by imported>DragoonWraith (linking to SetSceneIsComplex)
The maximum number of dead bodies allowed in the loaded area before they fade out (dissapear) if the SetSceneIsComplex scripting function is used. How often the game checks this number while the function is used is controlled by fRemoveExcessiveComplexDeadTime.
Default value: 3