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IsClassAttribute
Revision as of 18:29, 22 January 2008 by imported>Haama (Fixed syntax, example, added link to Stats list)
A command for Oblivion Script Extender
Syntax:
(isClassAttribute:bool) reference.IsClassAttribute attribute:string class:ref
Returns whether the passed attribute is an attribute of the class.
Example:
short attribute set attribute to player.IsClassAttribute Agility if (attribute == 1) messagebox "Agility is one of the Attributes of your class." else messagebox "Agility is NOT one of the Attributes of your class." endif
Notes
- If called on a reference it will attempt to find the class from that referenced NPC and use that.
- If a class FormID is passed, that takes precedence.