IsInCombat

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Revision as of 09:26, 9 April 2016 by imported>QQuix (→‎Notes: Testing edit)
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Syntax

[ActorRef].IsInCombat 

Returns 1 if the actor is currently in combat.

Notes

  • Even though not seen as a syntax error by the CS, IsInCombat ActorRef will not compile in-game. Consequently, it will cause the whole script not to be compiled. You need to use GetCombatTarget instead..