IsInCombat
Revision as of 09:26, 9 April 2016 by imported>QQuix (→Notes: Testing edit)
Syntax
[ActorRef].IsInCombat
Returns 1 if the actor is currently in combat.
Notes
- Even though not seen as a syntax error by the CS, IsInCombat ActorRef will not compile in-game. Consequently, it will cause the whole script not to be compiled. You need to use GetCombatTarget instead..