Talk:Quest Tutorial
For quest priority, you might want to link to the "quest data tab" entry: http://cs.elderscrolls.com/constwiki/index.php/Quest_Data_Tab
--Kkuhlmann 17:29, 16 May 2006 (EDT): You don't need any quest conditions if you're going to conditionalize all the dialogue with the exact same conditions. Quest conditions are just a quick way to apply conditions to all the dialogue attached to the quest (so you don't have to conditionalize each info individually).
Things left out of tutorial
I was thinking about rewriting this tutorial (or at least adding to it) since a number of things are not explained in it. I have spent more than 6 hours trying to figure out how certain things work in the quest just to be able to add dialogue to a character after finding an object. Maybe I am being dense, but this tutorial only works from the standpoint of talking to a character to start a quest rather than talking to one after the quest is started. I was wondering if anyone else ran into this problem?
- Agreed, the article feels quickly and crudely done, with a very single minded design. I'd modify the article myself, but I'm trying to design a 'Dude Where's my horse?!' type quest, with complete failure, being a brand new quest designer. There is a reason for why Start Your Mod being a featured article. --Relax and Play 23:32, 6 November 2008 (EST)