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GetParentCell
Revision as of 11:36, 14 August 2006 by imported>DragoonWraith (updating example with a better one)
A command for Oblivion Script Extender
Syntax:
GetParentCell
Must be called on a reference. Returns the cell containing the reference.
Example
scn CellChangedScript float fQuestDelayTime ref CellLastFrame Begin GameMode set fQuestDelayTime to 0.0001 if ( CellLastFrame != player.GetParentCell ) set CellChanged to 1 set CellLastFrame to player.GetParentCell else set CellChanged to 0 endif End
This script mimics the CellChanged function from Morrowind. CellChanged would be a global short variable.
Notes
- In the commands.txt of OBSE v0004, this function was called GetPlayerCell.