NiTexturingPropertySetTextureFlags

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Revision as of 16:12, 21 January 2011 by imported>DragoonWraith
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This is a command from NifSE.

Syntax

(short:clampMode) NiTexturingPropertySetTextureClampMode short:texSlot short:nifID short:blockID
(short:clampMode) NiTexPropSetTexClamp short:texSlot short:nifID short:blockID

Sets the "flags" of the NiSourceTexture-derived block that is filling the specified texSlot. The texture slots range from 0 to NiTexturingPropertySetTextureCount, and the possible choices are given below. See NiTexturingPropertySetTextureCount for more details.

The flags value is presumably a bitfield, assumed to be involved in clamp and filter modes, but the exact values are unknown. In almost all cases, it would be better to use the NiTexturingPropertySetTextureClampMode and NiTexturingPropertySetTextureFilterMode functions directly.

Returns 0 if the function fails for whatever reason, 1 otherwise.

The default value of blockID, 0, indicates the NIF's root, a NiNode. NiNode blocks are not derived from NiTexturingProperty, so this function will always require an explicit blockID.

Texture Slots

  • BASE_MAP = 0 - a.k.a. the color map
  • DARK_MAP = 1
  • DETAIL_MAP = 2
  • GLOSS_MAP = 3
  • GLOW_MAP = 4
  • BUMP_MAP = 5
  • NORMAL_MAP = 6
  • UNKNOWN2_MAP = 7
  • DECAL_0_MAP = 8
  • DECAL_1_MAP = 9
  • DECAL_2_MAP = 10
  • DECAL_3_MAP = 11

See Also