MenuMode (Function)
Revision as of 10:05, 24 February 2006 by imported>Maturin
Syntax:
MenuMode MenuType (optional)
Example:
if (MenuMode == 0) if (MenuMode 1036 == 1)
NOTE: MenuMode can be used either as a function or a block type.
With no parameter, this function will return 1 whenever the game is NOT in gamemode.
If you include a parameter, the function will return 1 when the menutype (or specific menu) is being displayed.
See MenuMode for a list of menu types.