SetPathNodeDisabled
Revision as of 12:36, 7 July 2012 by imported>QQuix (New page)
< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(nothing) SetPathNodeDisabled nodeID:int disable:bool
Enables or disables the specified path node.
This node will no longer be used in future pathfinding attempts, but actors who have already built a path including this node may continue along it normally.
If this is undesirable, calling EvaluatePackage on the actor will force it to build a new path.