[dismiss]
This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.
Talk:Activate
Revision as of 11:59, 12 April 2006 by imported>Mrflippy (Sometimes it doesn't work)
This page is unclear, does player.Activate doorID mean the player activates the door, or the door activates the player?
--Kkuhlmann 12:04, 6 April 2006 (EDT): What you wrote means the door is activating the player. If you want to simulate the player activating a door: DoorID.Activate player
--Mrflippy 12:59, 12 April 2006 (EDT) I've been having some issues with this command in scripts. Sometimes, "object.activate me, 1" just doesn't work. The OnActivate block in the script attached to object isn't run at all. Most of the activators I work with are dynamically created using PlaceAtMe. Is this the source of the problem?