SetEquippedWeaponPoison

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A command for Oblivion Script Extender

Syntax:

(oldPoison:ref) reference.SetEquippedWeaponPoison nuPoison:ref

Sets the poison applied to the equipped weapon and returns the previous poison. Called on the weapon holder.

Notes[edit | edit source]

  • Poison means the base object item.
  • Using SetEquippedWeaponPoison when the reference doesn't have a poison-able weapon (hand to hand or staves) is the same as a Return.
  • You can set a potion to a weapon, as well as poisons.
    • Unlike poisons, the effects will be applied directly to the player (both positive and negative effects). However, for blade/blunt you will have to hit a living NPC before the effects will be applied.
    • For bows the effects will be applied whenever the arrow hits something, not just when it hits an NPC.
    • This will count towards your potion limit, but you can go above the potion limit (if you have already drunk 4 potions, the effects of the potion-poison will still be applied)

See Also[edit | edit source]