Difference between revisions of "Say"
Added VoiceAudioPositionFlag
imported>Shademe m (SEO) |
imported>Ebizoe (Added VoiceAudioPositionFlag) |
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'''Syntax:''' | '''Syntax:''' | ||
Say TopicID [ForceSubtitleFlag] [SpeakerID] [ | Say TopicID [ForceSubtitleFlag] [SpeakerID] [VoiceAudioPositionFlag] | ||
Use the function to have an NPC speak a single dialogue item on the specified topic. | Use the function to have an NPC speak a single dialogue item on the specified topic. | ||
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*With the optional "SpeakerID" it's possible to make a creature, an activator or another Object say something. The ID needs to be a NPC which will be used to determine race and gender of the voice-file to be used. For this, the NPC doesn't need to be placed in the world. | *With the optional "SpeakerID" it's possible to make a creature, an activator or another Object say something. The ID needs to be a NPC which will be used to determine race and gender of the voice-file to be used. For this, the NPC doesn't need to be placed in the world. | ||
* | *If VoiceAudioPositionFlag = 1, the voice audio will be played on the position of the player regardless the distance between the calling object and the player. If the flag is 0 or omitted, the voice audio will be played on the position of the calling object. It is set to 1 in all daedra-shrine scripts. | ||
*Calling this function on a Creature, or anything other than an NPC, may crash the game unless a SpeakerID is provided. | *Calling this function on a Creature, or anything other than an NPC, may crash the game unless a SpeakerID is provided. |