Difference between revisions of "Say"

Jump to navigation Jump to search
193 bytes added ,  21:41, 17 September 2014
Added VoiceAudioPositionFlag
imported>Shademe
m (SEO)
imported>Ebizoe
(Added VoiceAudioPositionFlag)
 
Line 1: Line 1:
'''Syntax:'''
'''Syntax:'''
  Say TopicID [ForceSubtitleFlag] [SpeakerID] [UnknownFlag]   
  Say TopicID [ForceSubtitleFlag] [SpeakerID] [VoiceAudioPositionFlag]   


Use the function to have an NPC speak a single dialogue item on the specified topic.
Use the function to have an NPC speak a single dialogue item on the specified topic.
Line 20: Line 20:
*With the optional "SpeakerID" it's possible to make a creature, an activator or another Object say something. The ID needs to be a NPC which will be used to determine race and gender of the voice-file to be used. For this, the NPC doesn't need to be placed in the world.
*With the optional "SpeakerID" it's possible to make a creature, an activator or another Object say something. The ID needs to be a NPC which will be used to determine race and gender of the voice-file to be used. For this, the NPC doesn't need to be placed in the world.


*"UnknownFlag" is set to 1 in all daedra-shrine scripts, it is recommended to set it to 1 whenever you use the SpeakerID.
*If VoiceAudioPositionFlag = 1, the voice audio will be played on the position of the player regardless the distance between the calling object and the player. If the flag is 0 or omitted, the voice audio will be played on the position of the calling object. It is set to 1 in all daedra-shrine scripts.


*Calling this function on a Creature, or anything other than an NPC, may crash the game unless a SpeakerID is provided.
*Calling this function on a Creature, or anything other than an NPC, may crash the game unless a SpeakerID is provided.
Anonymous user

Navigation menu