Difference between revisions of "SetCellLighting"

5 bytes added ,  18:35, 16 January 2012
no edit summary
imported>AndalayBay
imported>AndalayBay
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==Detailed Example==
==Detailed Example==
  scn setCellLightingExampleScript
  scn setCellLightingExampleScript
 
  array_var cellLighting
  array_var cellLighting
 
  begin GameMode
  begin GameMode
 
   let cellLighting := ar_construct StringMap
   let cellLighting := ar_construct StringMap
   let cellLighting["ambient"] := ar_construct array
   let cellLighting["ambient"] := ar_construct array
   let cellLighting["fog"] := ar_construct array
   let cellLighting["fog"] := ar_construct array
   let cellLighting["directional"] := ar_construct array
   let cellLighting["directional"] := ar_construct array
 
   let cellLighting["ambient"][0] := 20
   let cellLighting["ambient"][0] := 20
   let cellLighting["ambient"][1] := 20
   let cellLighting["ambient"][1] := 20
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   let cellLighting["rotxy"] := 0
   let cellLighting["rotxy"] := 0
   let cellLighting["rotz"] := 0
   let cellLighting["rotz"] := 0
 
   setCellLighting myModHouse cellLighting
   setCellLighting myModHouse cellLighting
  end
  end
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