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Difference between revisions of "SetCellLighting"
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imported>AndalayBay (Created page with "{{Function | origin = OBSE | summary = Alters one or more of an interior cell's lighting fields, taking a StringMap of the same format as that returned by GetCellLighting. I...") |
imported>AndalayBay |
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}} | }} | ||
== Detailed Example == | ==Detailed Example== | ||
scn setCellLightingExampleScript | scn setCellLightingExampleScript | ||
array_var cellLighting | array_var cellLighting | ||
begin GameMode | begin GameMode | ||
let cellLighting := ar_construct StringMap | |||
let cellLighting["ambient"] := ar_construct array | |||
let cellLighting["fog"] := ar_construct array | |||
let cellLighting["directional"] := ar_construct array | |||
let cellLighting["ambient"][0] := 20 | |||
let cellLighting["ambient"][1] := 20 | |||
let cellLighting["ambient"][2] := 20 | |||
let cellLighting["fog"][0] := 0 | |||
let cellLighting["fog"][1] := 0 | |||
let cellLighting["fog"][2] := 0 | |||
let cellLighting["fogfar"] := 0 | |||
let cellLighting["directional"][0] := 0 | |||
let cellLighting["directional"][1] := 0 | |||
let cellLighting["directional"][2] := 0 | |||
let cellLighting["rotxy"] := 0 | |||
let cellLighting["rotz"] := 0 | |||
setCellLighting myModHouse cellLighting | |||
end | end | ||
== See Also == | == See Also == |