Difference between revisions of "GetTotalActiveEffectMagnitude"

212 bytes removed ,  11:15, 5 November 2011
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imported>UlrikeiSecor
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imported>Jaime74
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Line 10: Line 10:
  short EffectMag
  short EffectMag
  set EffectMag to (player.GetTotalActiveEffectMagnitude SHLD)
  set EffectMag to (player.GetTotalActiveEffectMagnitude SHLD)
If the player currently has one '''Shield''' <span class="plainlinks">[http://bit.ly/v2kR7m <span style="color:black;font-weight:normal;text-decoration:none!important;background:none!important; text-decoration:none;">irritable bowel syndrome</span>]</span> effect at 10 magnitude and another at 90, this will return 100.
If the player currently has one '''Shield''' effect at 10 magnitude and another at 90, this will return 100.


==See Also==
==See Also==
Anonymous user