Difference between revisions of "GetTotalActiveEffectMagnitude"
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m
removed junk injection
imported>UlrikeiSecor m (None) |
imported>Jaime74 m (removed junk injection) |
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Line 10: | Line 10: | ||
short EffectMag | short EffectMag | ||
set EffectMag to (player.GetTotalActiveEffectMagnitude SHLD) | set EffectMag to (player.GetTotalActiveEffectMagnitude SHLD) | ||
If the player currently has one '''Shield''' | If the player currently has one '''Shield''' effect at 10 magnitude and another at 90, this will return 100. | ||
==See Also== | ==See Also== |