Difference between revisions of "Stats Overview"

9 bytes added ,  21:59, 13 July 2007
m
no edit summary
imported>Haama
(Added Effective Skill Level)
imported>Haama
m
 
Line 12: Line 12:
The static components are what you set with the setav script command. Static health starts out at something which is based on strength (?) and is incremented a little each time you level (I think -- again based on another gmst setting). Magicka and Fatigue do not have per level increments.
The static components are what you set with the setav script command. Static health starts out at something which is based on strength (?) and is incremented a little each time you level (I think -- again based on another gmst setting). Magicka and Fatigue do not have per level increments.


===Effective Skill Level===
===Luck and Effective Skill Level===
The effective skill level is the level at which a particular skill is considered to be when using the skill. It is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck. At default, effective skill level is
The effective skill level is the level at which a particular skill is considered to be when using the skill. It is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck. At default, effective skill level is
<pre>Base Skill Level + Benefits (Spells, ModAV, etc.) -  
<pre>Base Skill Level + Benefits (Spells, ModAV, etc.) -  
Anonymous user